Welcome to the third installment in our series on the fascinating possibilities created by virtual reality motion tracking, and how the immersive nature of VR may serve to inspire us as video game composers and afford us new and innovative tools for music creation. As modern composers, we work with a lot of technological tools, as I can attest from the studio equipment that I rely on daily (pictured left). Many of these tools communicate with each other by virtue of the Musical Instrument Digital Interface protocol, commonly known as MIDI - a technical standard that allows music devices and software to interact.

This series of articles focuses on what VR means for music composers and performers. In previous installments, we've had some fun exploring new ways to play air guitar and air drums, and we've looked at top VR applications that provide standalone virtual instruments and music creation tools. Now we'll be talking about the most potentially useful application of VR for video game music composers - the ability to control our existing music production tools from within a VR environment.
We'll explore three applications that employ MIDI to connect music creation in VR to our existing music production tools. But first, let's take a look at another, much older gesture-controlled instrument that in ways is quite reminiscent of these motion-tracking music applications for VR:
The Theremin
Last year during the Audio Engineering Society Convention in New York City, I had the chance to play a bit with one of the newest incarnations of that venerable motion-tracking instrument, the Theremin.

To demonstrate the motion-control mechanism of this unique musical instrument, here is a skilled theremin player, Clara Venice, demonstrating the instrument with a rendition of the Star Spangled Banner:
It's useful to remember the control scheme of the theremin, because it bears a striking resemblance to the ways in which we control and manipulate musical content within VR applications. In software such as Pensato, The Music Room, and AeroMIDI, we use sometimes one hand, sometimes two, and always with an eye towards the careful spatial positioning of the hand to control the corresponding musical content. So let's now take a look at these three software applications:
Pensato


"In order to interact with Ableton Live, Pensato functions like a music hardware controller," said Byron Mallett (pictured left), during an interview with the Ableton Live Blog. "This allows me to capture the entire Session View of Live, including all the tracks, clips and device parameters that can be controlled as part of a performance, and turn them into virtual controls."

"Most of Pensato has been designed with my own “what ifs” in mind as the basis for how a VR musical interface can be designed," Mallett observes. "I'm hoping some of these ideas might be useful or encourage others in creating their own VR music interfaces in the future."
Here's Byron Mallett himself, performing the composition "Fissure" using Ableton Live and Pensato:
The Music Room

Those looking for a more unusual experience, however, could visit the Chroma Coda booth and experience their virtual reality music-making application, The Music Room.


The Music Room will be initially available later this month for the HTC Vive VR headset, and the developers plan to make their VR application compatible with the Oculus Rift with Touch and the PlayStation VR when those VR systems release later this year.
AeroMIDI



Because the graphical user interface has always been a three-dimensional construct, AeroMIDI was well suited to make the transition to VR. While there aren't yet any videos showing the VR experience offered by AeroMIDI, this video shows the software in action, allowing us to easily imagine what the experience must be like within a VR space:
Conclusion
So that concludes this article about the intersection between music composition and VR. I hope you've enjoyed reading, and I hope you'll share your thoughts in the comments below!
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