Power Field Studio

Power Field Studio

quarta-feira, 29 de junho de 2016

Conheça Um Empreendedor Que Esta Trazendo Inovação Para A Música Clássica

Meet An Entrepreneur Bringing Innovation To Classical Music

First of all thanks to Christina Wallace
for this article.

I’ve spent my entire life in classical music — 15 years of piano lessons, six years of cello, 24 years of singing with choirs, a handful of playing with orchestras, boarding school at Interlochen Arts Academy, a music minor at Emory University, a job as a church musician, gigs for weddings and funerals, and two years in arts management at the Metropolitan Opera. You could say that I have been fully indoctrinated both as a musician and as a manager. And for as long as I can remember there were two truths about classical music:
  1. Audiences are getting grayer and young people just don’t like the genre, so at some point classical music in the US might just die out.
  2. It is a serious thing, and as such, requires listening with reverence in dark concert halls while obeying all of the unspoken rules like clapping between pieces but not between movements within pieces.
As a young person who loved classical music I never quite believed the first truth (but hey, I love math too, and you won’t find that many people who feel similarly, so maybe I was just weird?). And the second truth seemed like the community was insisting on rules and practices that created an unreasonably high barrier to entry for novices who wanted to experience something new.

So when I was introduced to Chad Goodman through a mutual arts-and-tech friend I was excited to see someone disproving the first truth by throwing out the second altogether. As the founder of Elevate Ensemble, Chad has taken his classical training as a professional trumpet player and combined it with the entrepreneurial spirit of San Francisco, where he moved in 2011 for grad school at SF State. The result is a truly innovative approach to building and sustaining an arts nonprofit that many larger organisations (as well as any startup that is trying to think diagonally about innovation) might want to take a look at.

hristina Wallace: Why did you found Elevate?
Chad Goodman: I founded Elevate Ensemble in 2014 with the desire to reimagine the classical music experience: who it’s for, where it happens, what it means, and how it’s done. Elevate is a flexible music ensemble, a kind of pop-up orchestra, that can easily pick up and go where it pleases, giving more people the opportunity to experience live performances of the music we love so much.

We collaborate with other local artists, including poets, chefs and photographers . Some people may show up to one of our events for the poet or chef, others to support the music, but everyone leaves with a new, shared appreciation for the wild and beautiful local creative arts scene we have in San Francisco.

The venues we use always rotate: a state-of-the-art concert hall like the Sol Joseph Recital Hall at the San Francisco Conservatory of Music for one show, a private home the next. (Our inaugural show was performed at a yoga studio.)

Wallace: How many events do you do per year and what kind of turnout do you see?

Goodman: We just wrapped up our second season which consisted of 7 events in addition to a semester-long residency at San Francisco State University. Sold out shows were performed in concert halls, art galleries, and even private homes. Our average audience size is 100, though we’ve had audiences twice that size.

Our house shows blur the line between “concert” and “party.” At the last one, guests enjoyed a brunch bites menu prepared by rising chef Eric Chow of The Perennial. Short sets of music featuring underrated gems from composers of the past like Gustav Holst and Ivor Gurney were presented alongside new works from Bay Area composers like Julie Barwick and Nicolas Lell Benavides. Once a set ended, another round of food and drink came flying out the kitchen. The intermissions that took place between sets provided plenty of time for the audience and performers to hang out and discuss the music they just experienced.
Elevate Ensemble house concert (Credit: Steve Castles)
Elevate Ensemble house concert (Credit: Steve Castles)
Wallace: Why commission new work? 

Goodman:  Commissioning and promoting new work is vital to the success of classical music because it is the music of our time. Orchestras will never stop performing the works of the masters like Beethoven, Brahms and Stravinsky, but we need our audiences to realize that there are people out there just like them, who happen to be expressing their experiences of the present day through music.

I’m proud to say that every Elevate show includes at least one world-premiere commission. It is a truly thrilling experience. The composers are in attendance at each premiere to chat with the audience about topics like their inspirations for the piece, the compositional process and the challenges faced when writing the piece, which creates a memorable experience for the concertgoers. 

Wallace: Was there a big “aha!” moment when the unique elements of your model clicked in place (or, in the parlance of the tech world – you reached product/market fit)? 

Goodman: The big “aha!” moment came around our third or fourth show, when I started to recognize many of the faces in the audience as repeat concertgoers. Elevate was building a loyal fanbase mostly comprised of millennials. Many of these people were coming up to me after shows and saying that until now, they had never thought that classical music was for them or that they hadn’t been to a classical music concert since their elementary school field trip. 

terça-feira, 28 de junho de 2016

VINIL - Passo-A-Passo Como Reeditar Um Album De Jazz Da Blue Note

How to remake a Blue Note jazz album in pictures

A box containing the original master tape of a 1960 album, Lee-way by jazz trumpeter Lee Morgan, sits on the mixing board at Kevin Gray’s Coherent Audio studio.



A box containing the original master tapes of various artists on Blue Note Records at Coherent.


The ‘mother stamper’ is produced at the record pressing plant.


A lacquer master is plated at the record pressing plant, Record Technology Inc.


Plating supervisor Dorin Sauerbier separates the stamper from the mother.


A view of the separated stamper and mother.


Jorge Rocha trims the stamper.


The PVC pellets that go into making a vinyl album.


A stamper at the plant.



Blue Note labels being fixed to discs.



Maria Gamino quality checks an album before placing it in a sleeve.


Rick Hashimoto files away a stamper at the record pressing plant.


The cover for guitarist Grant Green’s album Matador is prepared for press at Stoughton Printing, which prints the jackets for Music Matters.


Alex Diaz places a Wayne Shorter album in its outer sleeve to be sealed. Silvia Garcia fabricates the jackets for the Herbie Hancock album Empyrean Isles at Stoughton Printing.



Copies of Soul Station being cleaned before shipping. Adam Webb prepares to play Dexter Gordon’s album Go in the quality control room. 
                                      


A copy of Go on the quality control room’s shelves. Albums line the shelves in the quality control room.




The gatefold of John Coltrane’s classic album Blue Train. Photography by Brian Cahn


Minha Trilha Sonora Para o Teaser Do Filme The Last Of Us

My Soundtrack for "The Last Of Us" Film Teaser

Hello I made this soundtrack a long time when a customer asked me some ideas for a theme based on the video game "The Last Of Us".  See the teaser below.



As the project was on standby I kept the music. When I heard that the film based on the video game will be released in 2016 I decided to make the sound track to put in the teaser.

Any comments are welcome


segunda-feira, 27 de junho de 2016

Black Medal Band - Clip I'm Grow - Gravado No Power Field Studio - Vejam o Clip!


Black Medal Band - Clip I'm Grow - Recorded ar Power Field Studio


Hello everyone, I think you all know that I have my own studio so it's natural that I have my band, Black Medal.

The band has two members, Eduardo "Duda" Silva plays all the guitars and does most of the songs and I, Bruno Cantinho I play drums and do the all the lyrics.

This song has had two versions, that you guys will see in the clip below was the last one. As Duda and I liked a very heavy sound we decided to change a bit the sound of guitars and drums, the vocals continued the same without changes.



Duda was in charge of doing the mixes and mastering, I took care more, as sound engineer, recording drums, vocals and bass.

This is a one of four songs from our EP "Bring Me The Medal"

If you want to know more about my studio and on my band check our page on Facebook - Black Medal and my studio page Power Field Studio.

Soon I will be publishing another song from our Band.

See you.

As Diferentes Fontes Para Pagamento De Royalties

The Different Sources Of Publishing Royalties

first of all thanks to my friend BOBBY OWSINSKI 






Regardless of the era, the songwriter and publisher have made money, and continue to make money in three primary ways: 
1. Mechanical royalties are paid whenever a song is digitally downloaded, a song is streamed from an on-demand service, or a physical CD or vinyl record is sold.
2. A performance royalty is paid whenever a song is played on radio, on television, or streamed over the Internet. 
3. A synchronization fee is paid when music is used against picture.
This payment mechanism hasn’t really changed all that much in Music 4.1 from previous music eras, although it’s managed to become even more complicated than it was. What has changed is that during this period in which music sales are far less than half of what they were at their peak, publishing is the one area of the music industry that has held its own. How does that happen when sales, and therefore mechanical royalties, are down, you ask? 
While it’s true that mechanical royalties are not nearly what they used to be now that CD sales are so low and downloads have decreased, they’re offset by the tremendous increase in performance royalties because music is now played on so many more broadcasts than before. The 500-channel cable and satellite television universe, along with satellite and Internet radio, provides more opportunities for music to be played, and as a result, more performance royalties are generated. 
That said, music publishing income is derived from more sources than you think, and while some of it doesn’t appear significant by itself, it can all add up to a nice royalty check. Here’s an excerpt of a chart from the latest edition of my Music 4.1 book that shows a simple breakdown of when publishing royalties occur, how it’s collected, and the royalty rate.
Publishing Royalty Comparisons
As you can see, many of the royalties and fees are variable. Synchronization fees consist of an upfront fee which is usually negotiated by the publisher, and a performance royalty whenever the piece containing the music airs on television.
With a movie, the upfront fee is the only one that’s paid for any showings in the theater, but a performance royalty is paid whenever the movie is played on television afterwards.
Likewise, both printed sheet music and digital use of sheet music or lyrics are subject to negotiation. Ringtones are still a source of income not to be overlooked even though the market for them is far below what it was during their peak.
Publishing royalties come from more places than you think, but the rates are different over a wide range of scenarios, which makes it a very complicated subject.

domingo, 26 de junho de 2016

Os Vídeos Mais Vistos No Facebook Sem Som!


Most Facebook Videos Listened To With No Sound

First of all thanks to my friend 
 Bobby Owsinski





Many artists and bands have been switching their music videos from YouTube to Facebook lately because of the increase in viewership, but it turns out the viewership numbers might be a big mirage. Facebook videos are said to be getting close to 8 billion views per day on its platform, but that number is in dispute.

First of all, the way a view is measured is very different between both platforms. On YouTube, a viewer has to watch for 31 seconds to be registered as a view. Facebook is way different in that a view is calculated after 3 seconds, but an even bigger factor is that the audio may be muted during the view time and will still be counted as a view.

It turns out that 85% of Facebook video views happen with the sound off, according to multiple publishers. Of course, this a major problem for an artist that’s using a video as the means to get their music heard. Advertisers can easily adapt by making sure that there’s text that you can read, and that the point comes across visually. Obviously, that’s not possible when it comes to music.

And, of course, there’s the payment factor, or actually, the non-payment factor is a better way to put it. You may not like what you get paid from YouTube, but at least you have the possibility to get paid something. Facebook is still working video monetisation out, although it looks like that’s coming soon.

With that in mind, most artists are probably thinking, “Are Facebook videos even worth the effort?” given that the chances of people listening to a song are pretty minimal. If you’re looking to expand your audience by promoting a video or hoping to go viral, Facebook might not be the best place, given the latest figures. If you have a hungry audience already on Facebook that you want to reach, of course there’s no substitute. That said, don’t give up on YouTube just yet. You may not be getting a fair shake on the platform, but it’s still worth being there if you want your music heard.


sábado, 25 de junho de 2016

Minha Trilha Sonora, Efeitos Sonoros E Voz Para Demo Video Game My Grumpy


My Soundtrack, Sound Design and Voice Over For My Grumpy 


I always wanted to do something, of course talking about music, for children's games. I had some ideas to make some demos, then came this quotation from a client to a game for mobile and tablet.

He sent an example as reference the "My Grumpy". I listened and made my quotation, unfortunately the customer opted for a track "unofficial" for cost reasons.

I then decided myself replace everything in the example, soundtrack, effects and voice.

Making the music and the effects was simple,  the whole process was fun but, where I had more fun was to replace the voice of the character. I did the voice and made the mix along with the track and the effects.

Check the video I edited  below and look for the original and compare.





Feel free to criticize and comment that will help me in future projects.

See more examples check on my youtube channel.

https://www.youtube.com/channel/UCt75HEtMzvg32vlieSqW5tA


Greetings.

Bruno Cantinho - Power Field Studio