The hypnagogic and hypnopompic states are so fruitful for creativity because our inhibiting frontal lobes—where our EN’s front office is located—are quiet, and our DN is running strong.
PUTTING IT INTO PRACTICE: HOW TO ENTER THE HYPNAGOGIC STATE
— Clear the room of clutter and distractions.
—Have pen and paper, voice recorder, your phone on airplane mode and set to take notes, or . . .
—Dim the lights (or wear an eye mask).
—Ensure you’re in a quiet place, or that only white noise is audible.
—Don’t get too comfortable—no wearing pyjamas or getting in bed
—Try to find time at midday, or right after you’ve eaten, when you’re just the right amount of tired.
—Set your alarm for ten to fifteen minutes.
—Take a moment to focus your brain on the problem, and then let it go. Relax and drift off.
As anyone who zones out all the time can testify, simply taking a break will not lead to inspiration: To stoke creativity, you need to perform tasks that allow your mind to wander.
After an “unusual uses” creativity test (“How many things can you do with a hanger?”) students were given a 12-minute break. One group simply rested; one did an easy, mindless task; one did a demanding memory game; and one group took no break.
When the participants reconvened and retook the creativity test, the “mindless task” group performed an average of 41% better. By contrast, participants in the other three groups showed no improvement.
Interestingly, this was only the case for problems that were already being mentally chewed on; doing a mindless task didn’t seem to lead to a general increase in creative problem-solving ability. This makes sense: Our executive has to have set a clear goal for our geniuses in order for them to be productive.
“So what’s the single best mindless activity I can do?” our clients often ask us. If we had to choose one single mindless activity, it would be walking.
In a recent study, participants walking indoors on a treadmill facing a blank wall or walking outdoors in the fresh air produced twice as many creative responses compared to those who were sitting down.
“I thought walking outside would blow everything out of the water,” said the lead researcher, “but walking on a treadmill in a small, boring room still had strong results.” The study also found that creative juices continued to flow even when a person sat back down shortly after a walk. “We know walking meetings promote creativity, but walking before a meeting may be nearly as useful.”
From a cognitive angle, walking demands just the right amount of focus from our executive, without asking too much. Walking is a very complex task: We are taking in constant input from our feet, legs, hips, arms, and, of course, our inner ears, the heart of our balance gyroscope. But our brains are experts at this task. Through long familiarity, the executive can do all this with very little energy.
From a physical angle, walking stimulates your brain. Increased blood flow causes a cascade of wonderful changes in the brain, including the release of brain-
Derived neurotropic factor (BDNF) and other growth factors. BDNF promotes the birth of new neutrons and the formation of new synapses, and it also strengthens existing synapses.
Open offices have strong detractors as well as proponents, but with their few inner walls and rolling tables, they’re at least walker friendly. In fact, according to research out of Stanford, the most important thing these open spaces offer to creativity is the ability to walk. Doing so increased a person’s creative output by 60%, the study found.
Charles Darwin famously had a quarter-mile-long walking path called the Sandwalk that was his place to go and think when working on a problem. “So important was walking to his thought processes that Darwin sometimes described a problem he was working on in terms of the number of turns around his path he would need to solve it.”
Mason Currey, after studying the habits of nearly 200 of the world’s most prolific inventors and innovators over the ages, found that the single common habit of these great inventors and innovators was walking. As Currey reports, Charles Dickens famously took 3-hour walks every afternoon—and what he observed on them fed directly into his writing.
Tchaikovsky made do with a 2-hour walk, but wouldn’t return a minute early, convinced that cheating himself of the full 120 minutes would make him ill. Beethoven took lengthy strolls after lunch, carrying a pencil and paper with him in case inspiration struck.
Soren Kierkegaard is quoted as saying “I have walked myself into my best thoughts.” He is also reported to have often rushed back to his desk and resumed writing, still wearing his hat and carrying his walking stick or umbrella.
Walking, when used for mind-wandering, works well in quiet, peaceful places; less well when you have to be aware of cars, traffic lights, joggers, and so forth, because your executive mode has to stay active. Whether to meander or to walk with purpose is up to you: Judah is comfortable walking aimlessly, but Olivia needs a route and a destination.
Here’s the thing: you don’t just take a walk and magically have a breakthrough. Walking is a wonderful way to set the conditions, but there is more to it than simply meandering along. Putting it into practice involves multiple steps, including defining your problem—the act of verbalizing what you’re looking for can get you started on finding the answer—and setting a goal. You’ll also need to carry a notebook so you always have a way to record your thoughts. And then there are the more unexpected techniques: Keep something in your hand. A coin, a stone, a paperclip, a Star Wars figurine—we won’t judge. Our hands send massive amounts of information to our brains, and keeping those channels open keeps our brains in a more associate state. Adam Cheyer of Apple always keeps a Rubik’s Cube on his desk to play with while thinking.
“Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. . . . That’s because they were able to connect experiences they’ve had and synthesize new things.”
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