Power Field Studio

Power Field Studio

quinta-feira, 22 de março de 2018

Ex Baterista do Guns N' Roses, Matt Sorum, Fala Sobre 'Artbit' Sua Plataforma 'Crypto-Based Music'

Former Guns N' Roses Drummer Matt Sorum Talks Artbit, His New Crypto-Based Music Platform

First of all thanks to Bryan Rolli  for this article.
“I’ve had pretty much every accolade there is to get in this business of music,” Matt Sorum says from a sterile-looking suite at the Element hotel in downtown Austin. Hundreds of feet below, locals and out-of-towners alike flood the city streets for the music portion of SXSW, eager to catch a glimpse of their lifelong favorite artists and buzz-worthy newcomers. But Sorum — who’s played drums in Guns N’ Roses, Velvet Revolver, the Cult and most recently hard rock supergroup Kings of Chaos — isn’t here for to play any official SXSW showcases. He’s here to debut Artbit, a concert hosting platform designed to revolutionize the way artists perform, engage with fans and monetize their work.
Artbit operates on hashgraph, a distributed ledger platform created by cryptocurrency startup Hedera that processes hundreds of thousands of transactions per second. Sorum cofounded the company with the goal of giving unsigned artists — from musicians to dancers to street performers and more — a platform on which they can release their art and build a community amongst themselves and with their fans, while protecting their intellectual property and eliminating middlemen to get paid fairly and promptly. These artist/fan interactions will generate income for both parties, thus incentivizing Artbit users to engage frequently with each other.
Sorum explains all of this during our half-hour conversation, which is often more of a monologue, as I am still woefully unfamiliar with the world of cryptocurrency. (Perhaps that’s why he’s the famous one.) The drummer has huge plans for Artbit, like introducing gamification and augmented reality elements, as well as hosting an Artbit festival in the future. But for now, he says, “It’s just a matter of building a community.” 

Tell me about the genesis of Artbit, your thought process behind it and your goals for the platform.
A lot of people have been thinking about, “What’s the solution to cleaning up this noise?” — what we call the noise of the music business. It’s gotten easier, in some sense, to put yourself up on different platforms and say, “Hey, here I am,” but it’s harder to be seen, in a way, because there’s so much traffic out there. In the old days, there were record labels that directed all your attention to that, because there was no internet and there was no noise.
As an older artist, somebody that’s got a career, you’re able to decide anything that goes with your art — “I don’t want to be affiliated with that brand,” or “I don’t want any commercials, because I’m already successful.” But what happens to the young artists? Now, it’s become more acceptable to be affiliated with brands, as [musicians], because it’s a way of [a means to an end], right? How can I monetize myself? I’ve got to license my music. I’ve got to try to get on a commercial. I’ve got to try to get on a television show. There’s no monetization in streaming. No one’s downloading music anymore, really. No one’s buying records.
Well, along comes Artbit. The Artbit concept is, “Come on our platform, be totally secure, an artist community and fan community.” Fans and artists together both are monetized from the get-go, from Artbit coin number one. It’s not like you have to get one million views to finally get paid, or, “I’m gonna go on Spotify and hope that I stream one million times and still make $1,000.” So, this is more of a way to put yourself up right away and have monetization.
How does Artbit work, practically speaking?
The engine that’s gonna run Artbit is called Hedera hashgraph. It’s a new public ledger... the safer, faster, more secure public ledger, which would be called distributed ledger, like what we see from what Blockchainis doing with Bitcoin. When we found hashgraph, we knew that we had a system fast enough for people to connect and be able to exchange quickly — 250,000 times faster than Blockchain — on cellular phones. So we thought, “We could be the first crypto-related site and a public ledger that has a community.” And I think we are the first. And I think for people to actually sort of go and have fun and learn kind of what crypto’s about — it isn’t about putting the money in your wallet and just holding onto it. This is about building a community together. So there will be a gamification layer to this where you have to play with the coins to be able to build the community, and everyone earns together, if that makes any sense.
Can you give me an example of how this would play out for Artbit users?
So, if there’s a busker on the street and he’s playing a guitar, and all those people around are filming, but they’re doing it on Artbit, they’re gonna launch all their content on Artbit, and they’re gonna be automatically linked to that performer. And the way that will work will be, they’ll see him, his information will come up on hashgraph, and then everyone — depending on who puts branding, filters, like a Snapchat-type filter, but you can augment it with augmented reality — you’ll be paid that way. So people will earn for the amount of content they put up. Coins will automatically enter your wallet. Why? Because you’ve already signed the smart contract, telling everybody on the hashgraph ledger what you’re doing. I know it sounds complicated, but it’s not as complicated as it sounds.
So fans get rewarded for interacting with artists, and artists get rewarded for engaging those fans?
That’s right. I’ve always thought, artists are the ones that get the accolades, but what about the fans? For me, I always say thank you to the fans. If it wasn’t for the fans, I wouldn’t have a career, I wouldn’t have a house, I wouldn’t have a car, none of it. So why shouldn’t they have an opportunity to come and be part of the process? We’re gonna have a layer to Artbit where you can actually invest in that artist. You can be a part of that company, so to speak. You’re not gonna be a partner, because the beauty about crypto is that you aren’t an equity owner. You’re only a coin owner. It’s a different thing, you understand? You don’t say, “I own a piece of him.” You don’t own a piece. You don’t own anything. No one owns anybody. But you have a coin piece of that artist. So your coin is your currency that is gonna retain part of that.

There’s already a solution with this kind of stuff to solve every middleman aspect of the music business. For instance, publishing. You know how publishing works, right? Someone writes the song, there’s five songwriters. At some point down the line, we’ll have a library of music. I’m not saying when that’s gonna be. It’ll be probably an update on the app. Update now and you’ll get the new thing. So we’re gonna have to do layers of updates.
Right, as more people join the community. 
We’ve got 20 ideas down the line that we have to do in phases. But imagine if you bought that particular song and you wanted to download that piece of music. That money that went in, let’s say it’s 99 cents. That money will all automatically be distributed right then, on that particular purchase, to all the contributors of that song. Now, there could be a sharing aspect on Artbit, where a dancer uses somebody else’s song, and that song ends up in some guy’s movie that’s on Artbit. He’s doing a film, and he saw the dancer, and he wants to use that piece, or whatever. Now they’re all together. Now they create this other work. That’s intellectual property. When that system starts to be put in, that money will split between three of them because of the hashgraph technology. That’s how smart it is.
That’s why crypto is really freaking people out. They’re going, “Whoa, how does this work?” Well, here’s how it works. It’s direct source. It just goes in. Banking systems have already picked up hashgraph to run their banking financial systems, because they’re so accurate and secure and fast. It’s not like, “I’m gonna wire you the money. Oh, it takes five days.”
More conventional music streaming platforms take pretty sizable cuts from an artist's paycheck when their music is streamed or downloaded. Does Artbit take a percentage of artists’ earnings?

The community is gonna build the monetization of Artbit. It’s gonna be like when you see Instagram’s worth whatever amount of money, same with Artbit. From what I’ve heard, iTunes’ download system is gonna go away. Why? Because people are streaming, and that’s just the wave of the future. You can’t fight it.
You said that monetization on Artbit stems from fans and artist engaging with each other. What happens next? What do they do with that currency?
They can get out and take that money and go on tour, and start to build their brand like any other artist. And there will be people coming along, trying to take people off Artbit and trying to offer you some deal someplace else. That’s okay. You make the decision. If you still want to get into the model that’s out there that’s left, some of the independent labels or whatever, and you think that’s the right place for you to go, now you have the decision, and you have the power, because you’ve already got success. You’ve got to remember, most labels are looking for people out there already on YouTube and everything else, and they’ve done all the work. Now these labels that are left are just coming along saying, “Have you seen this kid on YouTube? He’s amazing! And now we’re gonna get on the bandwagon!”
Do you think there’s any scenario in which it would benefit young artists to leave Artbit and sign with a conventional label, for booking and management purposes?
No, because we could do that on Artbit, too. Obviously there’s all the big companies that are out there running a lot of venues, but there’s still the independent venues. You could do your own thing. Book your own venue. That’s all possible. We’re gonna have Artbit stages, we’re gonna do a lot of that. I have a dream of an Artbit festival. We could do a lot of cool shit. It’s just a matter of building a community.
So though Artbit, a brilliant 20-year-old songwriter with no business experience could connect with people who understand the music industry and want to help them? 
Sure. That’s another thing. As an artist, you learn along the way, the business aspect. Because it can get hairy, and as a creator, that’s a whole other part of the game. Obviously when I started out, I didn’t care much about anything except playing music, and I had to learn fast about how to deal with the rest of it, about contracts and agents and managers and promoters and everything else, the ins and outs of the music business. But maybe we’ll have a tutorial on Artbit, too. I’m an advisor, I’d be happy to advise a person at a certain point. Maybe we’ll have a staff for those people that can advise, give suggestions.
Once the community’s built, we’ll be able to help. I want this to be the safest place for artists to go and really trust there’s no being taken advantage of, and have free reign to express themselves, and be able to monetize a career from the get-go and not struggle. So many talented probably just end up giving up… You have to be a very strong individual to try to go through the havoc of trying to make it as an artist, musician, painter, dancer. You have to really have a lot of perseverance and determination. So many humans don’t have that extra thing, and that leaves a lot of talent by the wayside.
Do you have a timeline for your goals with Artbit? 
By next year, I would like to be able to have a show or a series of shows [at SXSW] with some of our greatest artists on the platform. Me and some of the other advisors, we’ll find them and invite them. That’s what I’d like to do. And then I would like to build that. You’re here with us, it’s almost like we become — I don’t want to say a label, but we’re a home for them. We support them. And they can do all of their own business aspect of things. They can be in control of their destiny. But that’s a goal, and then launching these series of ideas I have to help the artists: a catalog of songs that could be licensed to film and TV that the Artbit community can provide, that kind of thing. Those platforms are out there, but this would be Artbit artists, period. But they’ve got to buy those songs with crypto, they’ve got to buy them with Artbit.

This is no different than the digital age of music, when people were going, “What’s happening?” And record labels completely missed the boat on that one, didn’t they? They didn’t even think, “Maybe we should buy Napster.” That would’ve been smart.
Instead they just freaked out. 
They freaked out and said, “That’s gonna go away,” just like they’re saying about crypto. It’s not going away.

RIAA Certificou Os Albums De ELVIS PRESLEY Pelas Vendas De Mais de 146 Milhões De Unidades


ELVIS PRESLEY'S RIAA CERTIFIED ALBUM SALES MORE THAN 146.5 MILLION UNITS



Legacy Recordings, the catalog division of Sony Music Entertainment, and RCA Records acknowledge the astounding ongoing impact of the music and artistry of Elvis Presley, whose all time RIAA certified album awards in the US now top 146.5 million units. As Presley’s catalog achieves new Gold, Platinum and multi-Platinum sales awards as certified by the Recording Industry Association of America (RIAA), Elvis continues to inspire, inform and transform popular culture.

Elvis–the second most awarded solo performer and third most awarded act in RIAA history (after the Beatles at #1 and Garth Brooks at #2)–has racked up more Gold Records (101) than any other act and is the only artist still earning RIAA certifications whose connection to the association dates back to its founding. In 1958, the inaugural year of the RIAA Gold & Platinum program, Elvis’ “Hard Headed Woman” became one of the RIAA’s first three Gold singles and the very first in Elvis’ ongoing string of Gold, Platinum and multi-Platinum certifications.

Over the past year, 17 Elvis Presley catalog titles have been awarded RIAA certifications, with 11 of those albums reaching Gold (or Platinum) status for the very first time.

*Elvis Presley Christmas Duets – Gold Album
(certified July 31, 2017)
*An Afternoon In The Garden – Gold Album
(certified July 31, 2017)
*Elvis’ Greatest Jukebox Hits – Gold Album
(certified January 12, 2018)
*Elvis Rock – Gold Album
(certified January 12, 2018)
*The Great Performances – Gold Album
(certified January 12, 2018)
*White Christmas – Gold Album
(certified January 12, 2018)

*He Touched Me – Gold Multi-Disc Set
(certified September 13, 2017)
*Artist Of the Century – Gold Multi-Disc Set
(certified January 12, 2018)
*Peace in the Valley – Gold Multi-Disc Set
(certified January 12, 2018)
*Christmas Peace – Gold Multi-Disc Set (certified January 12, 2018)

*HITstory – Gold & Platinum Multi-Disc Set
(certified January 12, 2018)

Heart And Soul – Platinum Album
(certified September 13, 2017)
That’s The Way It Is – Platinum Album
(certified September 13, 2017)
Elvis Ultimate Gospel – Platinum Album
(certified January 12, 2018)

Elvis: A Legendary Performer Vol. 1 – Multi-Platinum (3X) Album (certified July 31, 2017)
It’s Christmas Time – Multi-Platinum (4X) Album
(certified September 13, 2017)
Elvis 30 #1 Hits – Multi-Platinum (6X) Album
(certified September 13, 2017)

*first time certification

Once and future fans of Elvis are invited to experience “Elvis: The Searcher,” an HBO Documentary Films production, in association with Sony Pictures Television, which debuts in the United States on SATURDAY, APRIL 14 (8:00-11:00 p.m. ET/PT) on HBO.

On Friday, April 6, RCA/Legacy will release Elvis Presley: The Searcher (The Original Soundtrack).

The musical companion to the two-part documentary directed by Emmy® and Grammy® award winner Thom Zimny, Elvis Presley: The Searcher (The Original Soundtrack) will be available in digital and physical configurations including an 18-track definitive soundtrack, a 2LP gatefold 12″ vinyl edition and a 3CD collectible deluxe box set.

Elvis Presley: The Searcher (The Original Soundtrack) includes the 18 essential Elvis Presley hits, powerful performances, and rare alternative versions of songs at the musical core of the groundbreaking three-hour two-part film which focuses on the development of Elvis’ spellbinding artistry, from his early blues and country roots and influences through his seismic contributions to popular culture to his 1976 recording sessions at the Jungle Room in Graceland.

The 3CD deluxe box set features 37 additional Elvis cuts plus a special disc featuring selections from Mike McCready’s (Pearl Jam) original score for “Elvis Presley: The Searcher”; Tom Petty and the Heartbreakers performing “Wooden Heart”; and the music that inspired Elvis (including R&B and country classics and “Home Sweet Home” sung by his mother, Gladys Presley). The Elvis Presley: The Searcher (The Original Soundtrack) deluxe 3CD set includes a 40-page hardcover book featuring rare photography, liner notes by Warren Zanes, and a director’s note by Thom Zimny.

Elvis Presley: The Searcher (The Original Soundtrack) is available for pre-order now:
CD: https://Elvis.lnk.to/TheSearcher_StandardPR/amazon
2LP: https://Elvis.lnk.to/TheSearcher_LPPR
3CD Deluxe Box Set: https://Elvis.lnk.to/TheSearcher_DeluxePR/amazon
Digital (standard): https://Elvis.lnk.to/TheSearcher_StandardDigitalPR
Digital (deluxe): https://Elvis.lnk.to/TheSearcher_DeluxeDigitalPR

For future Elvis Presley music news:

WEBSITE: www.ElvisTheMusic.com
FACEBOOK: www.Facebook.com/ElvisTheMusic
NEWSLETTER: https://elvis.lnk.to/nl_form!searchPR

SOURCE Legacy Recordings

Os Pontos Chave Para Ganhar Dinheiro Com O Programa 'YouTube Partner'

The keys to earning money through YouTube’s Partner Program


It’s been a while since YouTube changed its rules for channel monetization.

To earn ad revenue through the Partner Program, your channel now needs at least 1000 subscribers and 4000+ hours of annual watch-time.

How do these new requirements effect you?

I’ve explained why the changes shouldn’t give you too much stress, even if it means you can’t monetize all your videos right now.
But if you want to meet the minimum threshold for earning ad revenue through YouTube’s Partner Program…

It’s clear what steps you need to take to monetize your channel and videos on YouTube:

Here are 8 articles that will help you build inventory, post videos at the smartest times, and better understand your audience:

  1. Not all videos need to be “music videos”
  2. YouTube and the ever-confusing world of Art Tracks
  3. Creating a good lyric video for less than $10
  4. Why you should be scheduling your YouTube videos (and how to do it)
  5. The 30-Minute YouTube Bootcamp for Musicians
  6. The anatomy of a highly-optimized YouTube video
  7. Six tips to making a no-budget music video
  8. Why you should know everything there is to know about your YouTube channel
Wherever eligible, we will place claims on ANY video on YouTube that uses your music and you’ll earn a share of the associated ad revenue.

Pandora Adquiri Por US$ 145 Milhões Empresa De Propaganda Digital AdsWizz

Pandora to Acquire Digital Audio Advertising Tech Firm AdsWizz In $145 Million Deal



In December 2017, three months after taking over as president and CEO of Pandora, Roger Lynch laid out his two main priorities for 2018: improving the company’s marketing initiatives and boosting its digital advertising technology.
Over the past several months, Lynch has made several strides towards addressing the former issue, bringing in Gap veteran Aimée Lapic as the company’s new chief marketing officer, announcing the company's intention to use its rich data archive to optimize its marketing efforts and partnering with Linkfire to allow artists to take more control of their own marketing efforts.
Today, the company announced a significant move towards fulfilling that latter priority with the planned acquisition of digital audio ad-tech firm AdsWizz, in a deal worth $145 million in cash and stock, which Pandora hopes to finalize in Q2. That follows a Jan. 31 announcement that the company would be downsizing its staff by five percent in a restructuring designed to both cut costs and realign its goals towards ad tech and audience development initiatives.
“Since I joined Pandora six months ago, I have highlighted ad tech as a key area of investment for us. Today we took an important step to advance that priority and accelerate our product roadmap,” Lynch said in a statement announcing the acquisition. “With our scale in audio advertising and AdsWizz’s tech expertise, we will create the largest digital audio advertising ecosystem, better serving global publishers and advertisers while improving Pandora’s own monetization capabilities.”
AdsWizz, according to the company itself, is an "end-to-end technology platform" that connects its clients among the music, broadcasting and podcast spaces to the advertising world utilizing a "suite of solutions" that it has developed. Led by CEO Alexis van de Wyer -- who will remain in that role following the finalization of the sale -- the company operates in 39 different countries, whereas Pandora is currently solely available in the U.S., after shutting down its operations in Australia and New Zealand last year.
“For the last 10 years, our mission at AdsWizz has been to enable the global monetization of digital audio by building innovative advertising technologies for music streaming services, digital broadcasters and podcasters," van de Wyer said in a statement. "We believe in providing value to all stakeholders -- brands, publishers and listeners -- through engaging and well-targeted advertising experiences."
The acquisition will help Pandora as it continues to try to right the ship after sailing through an up-and-down 2017 that saw a slew of executive changes in its uppermost ranks. In the fourth quarter of 2017, advertising revenue dropped by five percent to $297.7 million from $313.3 million during the same period the prior year, the symptom of a six percent year-over-year decline in active users, to 74.7 million. At the same time, however, the company saw 12 percent growth in RPM, which measures revenue generate per 1,000 impressions for its ads. Even brighter, Pandora saw seven percent revenue growth overall year-over-year, boosted by a 25 percent increase in paid subscribers and a 63 percent jump in subscription revenue.

Música Pirata Cresceu 14,7% Em 2017, mas Alguns Sinais Positivos Existem

Music Piracy Grew 14.7 Percent in 2017, But Positive Signs Exist: Study


Visits to stream ripping piracy sites declined 33.86 percent in the last half of the year, compared to the six months prior. 

Music piracy in 2017 grew 14.7 percent over the year prior, with 73.9 billion visits to music piracy sites worldwide, according to piracy data insight tracker MUSO’s 2017 Global Piracy Report. The study, which was first reported by TorrentFreak and takes into account piracy across music, TV, film, publishing and software sites, found that overall there were 300.2 billion visits to piracy sites last year, up 1.6 percent from 2016 when accounting for each sector.
Individually, music was the second-most-visited category, behind TV’s 106.9 billion site visits and ahead of film, at 53.2 billion visits. Across all categories, the U.S. led the way in pirate site visits with 27.9 billion, followed (in order) by Russia (20.6 billion), India (17 billion), Brazil (12.7 billion) and Turkey (11.9 billion).
Within the music category’s 73.9 billion visits, MUSO’s data separates sites into five different distinctions: web streaming sites (30.5 billion); web download sites (21.2 billion); streaming ripping sites (15.7 billion); public torrent sites (6 billion) and private torrent sites (500 million). Notably, music piracy is heavily skewed toward mobile users: 87.13 percent of those visits overall were accessed via mobile, compared to just 52 percent for TV piracy.
“There is a belief that the rise in popularity of on-demand services such as Netflix and Spotify have solved piracy, but that theory simply doesn’t stack up," MUSO co-founder/CEO Andy Chatterly said in a statement accompanying the report. "Our data suggests that piracy is more popular than ever."
Still, within music, there is room for optimism -- the data shows that some of the industry’s anti-piracy battles have been working, particularly against stream ripping sites, which the IFPI found were being used by 30 percent of internet users in the world’s leading music markets in a 2016 study. As part of that battle, a coalition made up of the major labels led to a settlement in September 2017 with hugely-popular stream ripping site YouTube.mp3 that led to the site -- which had seen as many as 60 million users a month and was accused of accounting for 40 percent of all stream ripping globally -- shutting down Sept. 1.
According to MUSO’s findings, that -- as well as subsequent successful shutdowns of other similar sites -- had a marked effect. In final six months of 2017, encompassing the four months following YouTube.mp3 shutting down, visits to stream ripping piracy sites declined 33.86 percent compared to the first six months of 2017. Put another way, in January 2017 MUSO tracked 1.43 billion visits to stream ripping sites; by December, that number had dropped to 647.83 million, or less than half.
Still, Chatterly said, the issue is a significant one, not just in music but across all content categories. "The piracy audience is huge and yet for the most part, it’s an opportunity that’s completely ignored," he said. "It’s important that the content industries embrace the trends emerging from this data, not only in strategic content protection, but also in understanding the profile of the piracy consumer for better business insight and monetizing these audiences."

Uma Nova Empresa Da Indústria Da Música Voltada Para Artistas Indie É Formada No Japão

New Industry Group for Indie Artists Formed in Japan


The Independent Music Coalition of Japan is an amalgamation of the Independent Records and Musicians Association, Independent Label Council Japan and Japan Net Creators Association. 

The Independent Music Coalition of Japan (IMCJ) announced on Wednesday (March 21) that it would start activities to support independent musicians and the sale of indie music in Japan.
The group is an amalgamation of three already existing trade bodies, the Independent Records and Musicians Association, the Independent Label Council Japan and the Japan Net Creators Association. Independent labels, aggregators and rights organization have also joined. IMCJ will represent the Japanese independent music community as a national trade association of the Worldwide Independent Network, or WIN, on behalf of existing associations like the Federation of Music Producers of Japan (who previously held WIN membership).
The global digital rights agency Merlin Network has thrown its support behind the group. Merlin opened a Japan office in October of 2016.
IMCJ plans to be the collective voice of the independent music community in Japan. It hopes to enhance the rights of independent labels and producers, network with WIN and trade organizations throughout the world, and encourage the development of a comprehensive database of independent repertoire. It will also assist in exploiting and promoting its members’ content, facilitating professional and tech services, and liaising and lobbying with the government.
Co-Founder and CEO of IMCJ Takashi Kamide told Billboard, “Despite being the second largest recorded music market in the world, during my decades-long career in the music business I have heard two simple messages from the foreign music community: ‘Japanese music market is too difficult to understand’ and ‘there is too little voice from Japan.’ It is my initial intention to communicate the collective voices from Japan to the global community and vice-versa.”
Alison Wenham, the CEO of WIN, welcomed the new organization into the fold. “I am delighted that our Japanese colleagues have created the first coalition of independent interests to be represented by IMCJ. In a rapidly globalizing market, we are truly excited by the opportunity to work closely with IMCJ, to support their work in developing the Pan Asian region, to help in the creation of new trade associations, and to advance knowledge and understanding of the markets for all independent companies in the world.” 

Marvel Music & Hollywood Records Lançam Trilha De ‘Avengers: Infinity War’


Marvel Music & Hollywood Records to Release ‘Avengers: Infinity War’ Soundtrack


Marvel Music and Hollywood Records will release the official soundtrack album for Marvel Studios’ Avengers: Infinity War. The album features the film’s original music composed by Alan Silvestri (Back to the FutureForrest GumpReady Player OneCast Away) who has previously scored the original 2012 Avengers movie, as well as Captain America: The First Avenger. The soundtrack is expected to be released digitally on April 27. A CD version is set for a release on May 11 and is now available for pre-order on Amazon. Check back on this page for the full album details. Avengers: Infinity War is directed by Joe & Anthony Russo and stars Robert Downey Jr., Chris Hemsworth, Mark Ruffalo, Chris Evans, Scarlett Johansson, Benedict Cumberbatch, Don Cheadle, Tom Holland, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, Anthony Mackie, Sebastian Stan, Letitia Wright, Dave Bautista, Zoe Saldana, Josh Brolin and Chris Pratt. The superhero movie will be released in theaters nationwide on April 27 by Walt Disney Pictures.