Power Field Studio

Power Field Studio

quinta-feira, 22 de março de 2018

Os Pontos Chave Para Ganhar Dinheiro Com O Programa 'YouTube Partner'

The keys to earning money through YouTube’s Partner Program


It’s been a while since YouTube changed its rules for channel monetization.

To earn ad revenue through the Partner Program, your channel now needs at least 1000 subscribers and 4000+ hours of annual watch-time.

How do these new requirements effect you?

I’ve explained why the changes shouldn’t give you too much stress, even if it means you can’t monetize all your videos right now.
But if you want to meet the minimum threshold for earning ad revenue through YouTube’s Partner Program…

It’s clear what steps you need to take to monetize your channel and videos on YouTube:

Here are 8 articles that will help you build inventory, post videos at the smartest times, and better understand your audience:

  1. Not all videos need to be “music videos”
  2. YouTube and the ever-confusing world of Art Tracks
  3. Creating a good lyric video for less than $10
  4. Why you should be scheduling your YouTube videos (and how to do it)
  5. The 30-Minute YouTube Bootcamp for Musicians
  6. The anatomy of a highly-optimized YouTube video
  7. Six tips to making a no-budget music video
  8. Why you should know everything there is to know about your YouTube channel
Wherever eligible, we will place claims on ANY video on YouTube that uses your music and you’ll earn a share of the associated ad revenue.

Pandora Adquiri Por US$ 145 Milhões Empresa De Propaganda Digital AdsWizz

Pandora to Acquire Digital Audio Advertising Tech Firm AdsWizz In $145 Million Deal



In December 2017, three months after taking over as president and CEO of Pandora, Roger Lynch laid out his two main priorities for 2018: improving the company’s marketing initiatives and boosting its digital advertising technology.
Over the past several months, Lynch has made several strides towards addressing the former issue, bringing in Gap veteran Aimée Lapic as the company’s new chief marketing officer, announcing the company's intention to use its rich data archive to optimize its marketing efforts and partnering with Linkfire to allow artists to take more control of their own marketing efforts.
Today, the company announced a significant move towards fulfilling that latter priority with the planned acquisition of digital audio ad-tech firm AdsWizz, in a deal worth $145 million in cash and stock, which Pandora hopes to finalize in Q2. That follows a Jan. 31 announcement that the company would be downsizing its staff by five percent in a restructuring designed to both cut costs and realign its goals towards ad tech and audience development initiatives.
“Since I joined Pandora six months ago, I have highlighted ad tech as a key area of investment for us. Today we took an important step to advance that priority and accelerate our product roadmap,” Lynch said in a statement announcing the acquisition. “With our scale in audio advertising and AdsWizz’s tech expertise, we will create the largest digital audio advertising ecosystem, better serving global publishers and advertisers while improving Pandora’s own monetization capabilities.”
AdsWizz, according to the company itself, is an "end-to-end technology platform" that connects its clients among the music, broadcasting and podcast spaces to the advertising world utilizing a "suite of solutions" that it has developed. Led by CEO Alexis van de Wyer -- who will remain in that role following the finalization of the sale -- the company operates in 39 different countries, whereas Pandora is currently solely available in the U.S., after shutting down its operations in Australia and New Zealand last year.
“For the last 10 years, our mission at AdsWizz has been to enable the global monetization of digital audio by building innovative advertising technologies for music streaming services, digital broadcasters and podcasters," van de Wyer said in a statement. "We believe in providing value to all stakeholders -- brands, publishers and listeners -- through engaging and well-targeted advertising experiences."
The acquisition will help Pandora as it continues to try to right the ship after sailing through an up-and-down 2017 that saw a slew of executive changes in its uppermost ranks. In the fourth quarter of 2017, advertising revenue dropped by five percent to $297.7 million from $313.3 million during the same period the prior year, the symptom of a six percent year-over-year decline in active users, to 74.7 million. At the same time, however, the company saw 12 percent growth in RPM, which measures revenue generate per 1,000 impressions for its ads. Even brighter, Pandora saw seven percent revenue growth overall year-over-year, boosted by a 25 percent increase in paid subscribers and a 63 percent jump in subscription revenue.

Música Pirata Cresceu 14,7% Em 2017, mas Alguns Sinais Positivos Existem

Music Piracy Grew 14.7 Percent in 2017, But Positive Signs Exist: Study


Visits to stream ripping piracy sites declined 33.86 percent in the last half of the year, compared to the six months prior. 

Music piracy in 2017 grew 14.7 percent over the year prior, with 73.9 billion visits to music piracy sites worldwide, according to piracy data insight tracker MUSO’s 2017 Global Piracy Report. The study, which was first reported by TorrentFreak and takes into account piracy across music, TV, film, publishing and software sites, found that overall there were 300.2 billion visits to piracy sites last year, up 1.6 percent from 2016 when accounting for each sector.
Individually, music was the second-most-visited category, behind TV’s 106.9 billion site visits and ahead of film, at 53.2 billion visits. Across all categories, the U.S. led the way in pirate site visits with 27.9 billion, followed (in order) by Russia (20.6 billion), India (17 billion), Brazil (12.7 billion) and Turkey (11.9 billion).
Within the music category’s 73.9 billion visits, MUSO’s data separates sites into five different distinctions: web streaming sites (30.5 billion); web download sites (21.2 billion); streaming ripping sites (15.7 billion); public torrent sites (6 billion) and private torrent sites (500 million). Notably, music piracy is heavily skewed toward mobile users: 87.13 percent of those visits overall were accessed via mobile, compared to just 52 percent for TV piracy.
“There is a belief that the rise in popularity of on-demand services such as Netflix and Spotify have solved piracy, but that theory simply doesn’t stack up," MUSO co-founder/CEO Andy Chatterly said in a statement accompanying the report. "Our data suggests that piracy is more popular than ever."
Still, within music, there is room for optimism -- the data shows that some of the industry’s anti-piracy battles have been working, particularly against stream ripping sites, which the IFPI found were being used by 30 percent of internet users in the world’s leading music markets in a 2016 study. As part of that battle, a coalition made up of the major labels led to a settlement in September 2017 with hugely-popular stream ripping site YouTube.mp3 that led to the site -- which had seen as many as 60 million users a month and was accused of accounting for 40 percent of all stream ripping globally -- shutting down Sept. 1.
According to MUSO’s findings, that -- as well as subsequent successful shutdowns of other similar sites -- had a marked effect. In final six months of 2017, encompassing the four months following YouTube.mp3 shutting down, visits to stream ripping piracy sites declined 33.86 percent compared to the first six months of 2017. Put another way, in January 2017 MUSO tracked 1.43 billion visits to stream ripping sites; by December, that number had dropped to 647.83 million, or less than half.
Still, Chatterly said, the issue is a significant one, not just in music but across all content categories. "The piracy audience is huge and yet for the most part, it’s an opportunity that’s completely ignored," he said. "It’s important that the content industries embrace the trends emerging from this data, not only in strategic content protection, but also in understanding the profile of the piracy consumer for better business insight and monetizing these audiences."

Uma Nova Empresa Da Indústria Da Música Voltada Para Artistas Indie É Formada No Japão

New Industry Group for Indie Artists Formed in Japan


The Independent Music Coalition of Japan is an amalgamation of the Independent Records and Musicians Association, Independent Label Council Japan and Japan Net Creators Association. 

The Independent Music Coalition of Japan (IMCJ) announced on Wednesday (March 21) that it would start activities to support independent musicians and the sale of indie music in Japan.
The group is an amalgamation of three already existing trade bodies, the Independent Records and Musicians Association, the Independent Label Council Japan and the Japan Net Creators Association. Independent labels, aggregators and rights organization have also joined. IMCJ will represent the Japanese independent music community as a national trade association of the Worldwide Independent Network, or WIN, on behalf of existing associations like the Federation of Music Producers of Japan (who previously held WIN membership).
The global digital rights agency Merlin Network has thrown its support behind the group. Merlin opened a Japan office in October of 2016.
IMCJ plans to be the collective voice of the independent music community in Japan. It hopes to enhance the rights of independent labels and producers, network with WIN and trade organizations throughout the world, and encourage the development of a comprehensive database of independent repertoire. It will also assist in exploiting and promoting its members’ content, facilitating professional and tech services, and liaising and lobbying with the government.
Co-Founder and CEO of IMCJ Takashi Kamide told Billboard, “Despite being the second largest recorded music market in the world, during my decades-long career in the music business I have heard two simple messages from the foreign music community: ‘Japanese music market is too difficult to understand’ and ‘there is too little voice from Japan.’ It is my initial intention to communicate the collective voices from Japan to the global community and vice-versa.”
Alison Wenham, the CEO of WIN, welcomed the new organization into the fold. “I am delighted that our Japanese colleagues have created the first coalition of independent interests to be represented by IMCJ. In a rapidly globalizing market, we are truly excited by the opportunity to work closely with IMCJ, to support their work in developing the Pan Asian region, to help in the creation of new trade associations, and to advance knowledge and understanding of the markets for all independent companies in the world.” 

Marvel Music & Hollywood Records Lançam Trilha De ‘Avengers: Infinity War’


Marvel Music & Hollywood Records to Release ‘Avengers: Infinity War’ Soundtrack


Marvel Music and Hollywood Records will release the official soundtrack album for Marvel Studios’ Avengers: Infinity War. The album features the film’s original music composed by Alan Silvestri (Back to the FutureForrest GumpReady Player OneCast Away) who has previously scored the original 2012 Avengers movie, as well as Captain America: The First Avenger. The soundtrack is expected to be released digitally on April 27. A CD version is set for a release on May 11 and is now available for pre-order on Amazon. Check back on this page for the full album details. Avengers: Infinity War is directed by Joe & Anthony Russo and stars Robert Downey Jr., Chris Hemsworth, Mark Ruffalo, Chris Evans, Scarlett Johansson, Benedict Cumberbatch, Don Cheadle, Tom Holland, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, Anthony Mackie, Sebastian Stan, Letitia Wright, Dave Bautista, Zoe Saldana, Josh Brolin and Chris Pratt. The superhero movie will be released in theaters nationwide on April 27 by Walt Disney Pictures.

quarta-feira, 21 de março de 2018

Reinventando A Indústria Da Música - De Novo

Reinventing The Music Industry -- Again

First of all thanks to Alastair Dryburgh  for this article.

There's a lot of noise about how the large technology platforms and newer startups are disrupting the music business. Some say they are changing the game for the better, whilst others say they are taking money away from the creators. 
I talked to Oscar Hoglund of Epidemic Sound to understand how they are challenging the norms of the music industry. Their music is played 20 billion times a month via online videos and they reward their creators handsomely using the big platforms like YouTube and Spotify as vehicles for their business model, rather than adversaries.
Alastair Dryburgh: So tell me a little bit, Oscar, about the history of your business so far. Where the original idea came from, and how you developed it.
Oscar Hoglund: I guess that the first thing you should know is that everyone in and around Epidemic Sound is a creator at heart. We love making, shaping and creating things - whether that is music, businesses, videos, TV shows or art. It is what makes us tick. 

Epidemic Sount
Oscar Hoglund
Operationally, Epidemic Sound is a music company that works with talented musicians to create tracks for a wide range of storytellers. That includes everything from TV productions - we soundtrack 90% of all shows broadcast in Sweden - right through to major international streaming channels. For instance, we recently provided the entire soundtrack for a Netflix show called Drug Lords. On top of this, we also provide music for some of the hottest YouTube stars around, such as iJustine, Peter Mckinnon and Jonathan Morrison (TLD).
 With regards to our history, we were founded in 2009 by five Swedes on a mission to re-imagine how you license music. We all had experience of how the music industry worked, and it seemed so outdated and unbalanced in so many ways that there just had to be a better way of doing things. The mission was to make a more transparent, flexible and straightforward process for creating and supplying music to storytellers. 
Our founders were from all different walks of life. Two of us came from television, where we had built production companies.
My other two co-founders were music producers. Between them they had sold hundreds of millions of albums, written music for Madonna, Miley Cyrus, Big Sean, and produced all the music for the hit TV show Glee, which was a huge deal. And then the final co-founder is a serial entrepreneur - he was kind of our secret weapon as he’d created and built lots of successful innovative companies before.
Dryburgh: That's interesting. Five of you, and, unless you're very multi-talented, not a techie among you.
Hoglund: Correct! The tech has been an integral part of what we have built, and we’ve worked with some outstanding developers over the years. That being said, it wasn’t something we felt was necessary in our founding team. We’re all quite hands-on with technology anyway, so we felt we had enough understanding of it to be able to direct a developer to deliver our vision. 
Dryburgh: How are the large tech platforms such as Spotify, Facebook and YouTube connected to your business? Are you disrupting their models?  
Hoglund: That is a super interesting question. Some people assume that to be an innovator, you need to be radical and build something that disrupts the big players. That is one option, but you can also work with these companies and build off the back of their success.
For us, we wanted to use these tech platforms to help us disrupt the music industry as a whole. We’re on a mission to democratize access to music. Our plan was to use the technology players and incorporate them into our model, not oppose them.
Dryburgh: So, exactly how do they feature in your model?
We’ve always soundtracked audio visual pictures aka videos - that was our thing. In 2009, this meant Epidemic’s music featured on TV quite a lot. We kept our heads down and just kept producing great music as we knew that would make clients come back to us time and time again. Then we saw the nature of storytelling change in about 2011/2012, when the explosion of vlogging and online video took off. So we created an offering for these types of storytellers too.
Before we knew it, word had spread amongst the online world and we hit the point where our music was consistently being played 20 billion times a month on videos across YouTube and Facebook. That really helped us in terms of insight. We started to feel that we had a pretty good handle on what kind of music was getting played, and being sought after. We could see in real time what the big storytellers of our time were downloading.
And then we realised that we had organically built a marketing and distribution platform built for the digital age. By having our head down and doing what we did best, we kind of struck gold.
What happened next was another key turning point in Epidemic’s life.
Firstly, we started to look at the YouTubers’ videos that used our music and one of the most popular questions underneath the videos was “I love this song, where can I find this track. Why can’t I find it online?”
This coupled with the rise in popularity of ‘activity based’ playlists on the streaming platforms meant that we could see an opportunity in front of us that we had never had before, and that was to go direct to the end consumer.
Up until that point, we had always been a B2B company who sold music to storytellers and they provided the distribution. Now, we could see an opportunity to be consumer facing too, and broaden our horizons significantly.

So, we contacted all the streaming platforms and set about striking upload agreements with them to make the music that is currently in our B2B music more accessible to the end user.
 The first one that we got up and running was Spotify. They were the market leader, they were super fast and efficient, and we placed our music up their platform quickly. And within a very short period of time, we saw excellent results. Not only was our music being played a lot, Spotify themselves picked up our music and they incorporated it into some of their own playlists, which is mega trend within the streaming world. 
And our music started doing exceptionally well. It was played all the time.
Dryburgh: How do you explain that success? How much of it is quality of the music and how much of it is your ability to work with Spotify? 
Hoglund: The fact that we had 20 billion views on Youtube and Facebook every single month helped us.  
Dryburgh: So people are already looking for it?
Hoglund: Yes, it is twofold really. Some of the tracks and musicians we put on streaming platforms, now already have a big fanbase so all we need to do is to point people in the right direction. 
But the absolute main reason is the quality of our tracks and the talent of our musicians. There is a common misconception that production music companies and, in particular Epidemic Sound, create ‘muzak’ - background music, if you will. This is of course true in some cases, and was our bread and butter when we first started out.
However, we are now so much more than that and represent a much broader church of musicians. We have both instrumental and vocal music, and a lot of talented musicians who collaborate and work together. My favourite track is a dubstep track mixed with country, for instance. This track is nothing like muzak.
Dryburgh: So, what does this look like from the composers or the performers point of view? Now I guess most of these guys would ideally be making a living doing music, which I think is very, very, very difficult on Spotify because you're getting fractions of a cent per play. What does it look like for the musicians who are working with you?
Hoglund: This was one of the areas of the music industry that we thought was fundamentally flawed. As our founders, the music producers know only too well; there is a disconnect between how hard you work and how talented you are and the financial reward. It was very hit and miss with about 99% of musicians never making it big and with most musicians having to have a day job to pay the bills.
So, we decided to create a more mutually beneficial commercial agreement between musician and us. We make it a more immediate, flexible and transparent.
Our model means that we own the music and pay for each track up front. The more quality music musicians make, the more they are paid. We’ve had really good feedback on our process as our musicians say that it is easier to create and be creative when you remove anxiety around money and the pressure to create a mega hit.
Dryburgh: How much would that fee be? 
Hoglund: It can be anywhere between one and two thousand pounds per track. It can be much more, and sometimes it can be a little bit less depending on which part of the 180 different genres the music fits in. 
But the real beauty of our system is that we also share revenue from streaming platforms. For example, with Spotify, we have a 50/50 split with all our musicians. Many of our composers now make five figures a month, and we're talking pounds.
Dryburgh: That's very impressive. And you've done it by being good at some fairly traditional things. Being able to tell stories, being able to create emotions.
Hoglund: We've embraced the old in the sense of storytelling . We've selected the new stuff that works. So in essence what we've done is to turn A&R into a crowdsourced model. We take music and put it in the hands of hundreds of thousands of creators. Their views tell us what's great and what's not. What is good, we put that on streaming platforms where we split the revenue with the musicians 50/50.
We’ve embraced and harnessed the power of the large technology platforms to fix what is wrong in the more ‘traditional’ music industry. We’re utilising all the latest technological advances and services out there to make something super-efficient in terms of getting music out there, and using streaming platforms to make sure musicians are rewarded for their talent and hard work. If you compare that to the old world order in the music industry, it’s like night and day.

Nem Todos Os Vídeos Precisam Ser "Vídeos De Música"

Not all videos need to be “music videos"




















Why every artist needs NON-music videos on YouTube.

The importance of a non-music video content schedule.

As I’ve said before, if you want to use YouTube to its fullest, a music video isn’t enough; you need a YouTube content strategy.
Most musicians treat YouTube as a kind of archive, a place to park their music videos whenever they get around to creating one. But that’s not how YouTube intends for its platform to be used.
They want you to think of your YouTube channel as just that, a channel, a dependable destination where subscribers come to engage with new content on a regular basis.

It’s all about frequency and consistency

Most of the top YouTubers will tell you that their success had a lot to do with frequent (often weekly) video uploads, sticking to a content schedule, and keeping up a kind of brand consistency even across multiple series on a single channel.
Check out “Why you should be scheduling your YouTube videos (and how to do it)” for more information on this topic.

When you upload videos to YouTube on a regular basis, you:

  • create anticipation and engagement with your subscribers
  • build inventory on your channel
  • boost overall channel views and watch-time
All of these will help you meet the requirements for channel monetization through YouTube’s Partner Program.

But realistically you’re probably not in a position to bang out a fully-produced music video every single week, right?

That’s where non-music videos come in, and your dedicated audience will watch, like, love, and share your NON-music videos almost as much as your music videos, so they provide a cost-effective way to keep the content rolling out!

What is a non-music video?

Music videos are great, and they can be made on a tight budget — but often the less money you spend, the more time is required in planning and execution (and that’s not gonna help you get one finished every single week).
So for these purposes I’m defining a non-music video as any video you upload to YouTube that is not a fully-produced music video. Non-music videos can still contain your music, but they’re not trying to be the next Spike Jonze-directed HomePod commercial.

Examples of non-music videos include:

These options give you a lot more flexibility in terms of hitting the goals you set in your release schedule, and as mentioned above, they provide a low-cost way to build your video inventory.

Non-music videos can be promoted just like music videos

There’s no rule that a non-music video can’t have every bit as much reach as a fully-produced music video. You can do targeted advertising to share your Art Tracks, you can seek blog premieres for your lyric videos, you can do an email blast about your most recent interview video, and so forth.

Make your OWN Art Tracks

Although Art Tracks are automatically generated for you as part of your digital distribution through CD Baby, I still recommend you create your own Art Tracks that live within your channel.
When you upload your own Art Tracks you can customize them with End Screens and Cards to drive specific action, AND (to really hammer this point home) they’ll boost your overall views and watch-time when they live on your own channel.

Lyric videos can be as compelling as music videos

Depending on your audience, lyric videos can be even MORE interesting than a budget music video for the same song. I’ve kind of fallen in love with making lyric videos, and experimenting with ways to differentiate them from one another.
For some tips on creating lyric videos, go HERE.

Explore auto-generated video options

There’s a service called Rotor that uses an automated system to create custom music videos for your songs.
You select some stock clips from their library, choose an editing style, and upload your audio track. Rotor does the rest, and you can preview the video before you pay to actually download the file, or upload it straight to YouTube and Facebook.

Get a 20% discount when you make a video with Rotor

If you want to try Rotor, we’ve got a coupon code that will give you 20% discount at checkout: RotorBaby
I tested it out myself and here’s what Rotor made for my song “Lonely People” in about ten minutes:

Non-music videos can still earn you money

If your non-music videos contain your music, you can still earn revenue for them via Content ID!
If you’re in YouTube’s Partner Program directly, even videos on your channel without music can bring in advertising dollars.