Power Field Studio

Power Field Studio

segunda-feira, 19 de fevereiro de 2018

A Música De Vídeo Game É Uma Arte?

Is Video Game Music An Art -- And A Business -- In Its Own Right?


Musicians have been drawing inspiration from video games for decades—whether as a simple hobby, as a multimedia creative tool or as an adjacent revenue stream to traditional record sales. But to what extent can musicians today build an entire career off of writing music for games alone?
As long as video games need some sort of sound design to function, musicians from all genres will step up to the job. Nine Inch Nails founder Trent Reznor scored first-person shooter game Quake in the late ‘90s; hip-hop producer Just Blaze, who touts album credits for Jay Z and Eminem, made the background beats for NBA Street Vol. 2 (and, incidentally, got inspiration for his stage name from the Streets of Rage game series); electronic artist Squarepusher recently composed original music for the Super Nt, a new Super Nintendo system made by retro hardware company Analogue.
Other musicians have incorporated their gaming enthusiasm directly into interactions with their listeners and fans. In April 2016, rapper and Forbes 30 Under 30 nominee Logic launched a personal gaming channel on YouTube that gained over 100,000 subscribers in a single day. A handful of bands have expanded albums into full-fledged mobile games with their own characters, such as what Glass Animals implemented for their latest album How to Be a Human Being.

On a strategy level, the music business is looking increasingly to gaming as an industry that profited, rather than suffocated, from digitization. Overall, gaming has been much quicker to embrace innovation in terms of new product offerings and revenue models, from freemium services to micro-transactions around virtual goods.
Streaming may be the music industry's easiest gateway into gaming: Spotify has been Sony PlayStation's exclusive streaming partner since 2015—replacing the latter’s own failed Music Unlimited Service—and recently announced a partnership with Discord, a text and voice chat platform for gamers. Artists and labels can also now run their own Verified Server pages on Discord, similar to how labels like EDM-focused Monstercat host their own 24-hour channels on live-streaming platform Twitch.
In fact, Monstercat is both an outlier and a potential role model when it comes to relationships with gamers. Aside from running its own gamer-focused event series Away From Keyboard (AFK) in partnership with events like DreamHack and E3, the label regularly taps into Reddit, Minecraft and Major League Gaming forums as key outreach channels, and operates its own management arm specifically for gaming influencers.
But what if a label like Monstercat wanted to build an entire business solely on the back of creating and licensing bespoke music content for games? Is this financially sustainable—or is the current market so fragmented, and costs being pushed down so deeply, that survival is more difficult than ever?
WHAT IS "VGM" ANYWAY?
One immediate challenge in tackling this issue is defining “video game music” (VGM) in the first place.
Many fans and industry nostalgics bemoan the simplistic, hook-driven songwriting techniques behind today's radio hits—but catchy, repetitive hooks are precisely what drove VGM's popularity and relevance from the medium's inception. It is arguably unfair to judge VGM using the same set of criteria as that for pop music; rather, one should take into account gaming's unique properties, development process and consumer-facing context.
“When you’re playing games, you’re glued to the screen for up to hours at a time, so the zen of game music is in striking that delicate balance of repetition without irritation,” Steve Goodman, who makes music under the name Kode9 and runs electronic label Hyperdub, told me. “You could apply that to music generally today, but it’s particularly important for games, in which you might get stuck on the same level for a long time.” In other words, the top priority for VGM is whether the sound supports the gameplay experience itself, not necessarily whether it is listenable on its own as a individual song.
From a technological perspective, the sonic possibilities for the first VGM in the '80s were limited to—and literally programmed into—the types of sound chips that were available at the time, leading to what veteran composer Motohiro Kawashima (Streets of Rage 23described as the feeling of “picking through sounds by hand.”
“For me, all these different chips were different instruments, and composers were exploring how to push each chip to its limits,” Nick Dwyer, director of Red Bull Music Academy's VGM docu-series Diggin' in the Carts, told me. “That whole period is one of pioneering electronic music in its own right. When the limitations went out the door and everything became wide open—when you could just write a standard jazz or classical piece and call that a 'game soundtrack'—I think VGM lost a little bit of its uniqueness as standalone music.”
THE VGM BUSINESS: AN EVER-WIDENING NET
In contrast, changes in the VGM landscape today have very little to do with technological limitations, and more to do with the overall business of game development. In fact, one could easily draw a parallel between the indie-vs.-DIY dynamics among record labels with those among game developers. Bandcamp and DistroKid are to the major labels (Universal, Sony, Warner) what Steam and Game Jolt are to major corporate developers like PlayStation and EA, and both industries have “bedroom producers” who self-finance their productions and are competing for market share with large-budget games that take anywhere from 100 to 400 people to produce.
There was a unique set of organizational, in addition to technological, circumstances that allowed Japanese VGM to flourish in the '80s and '90s, in a way that is arguably unrepeatable in the U.S. and other markets today. Composers at major game companies like Sega were not freelance, work-for-hire “indie artists” in the modern sense, but simply regular, full-time employees (what Japanese natives would call "salarymen"), paid by the hour for going into the office and writing music.
In contrast, over 40% of game composers today are pure freelancers, according to the 2017 Game Audio Industry Survey. Such composers tend to work on a non-exclusive, residual basis, such that they retain their master and publishing rights, earn additional royalties for each unit sale of the game (which itself may make only a few hundred dollars total) and then move on to another company.
As for the work itself, VGM composers typically explore one of two professional paths: either composing in the more traditional sense of writing static background music for the medium, or specializing in more interactive and/or spatial sound design, which is increasingly important with the rise of mixed-reality platforms. The Game Audio Industry Survey found that nearly three-quarters of VGM composers regularly do sound design projects, perhaps reflecting the reality of what musical needs people really demand in the gaming space.
On the company level, since most modern music- and celebrity-focused mobile games to date have flopped, labels are compelled instead to piggyback off the success of already-established brands. Perhaps the most famous example of this behavior is with the Grand Theft Auto series, which has licensed hundreds of tracks across hip-hop, rock, pop, country and reggae over the last 15 years for its in-game radio stations. For GTA V in particular, the franchise's sync team tried to secure the rights to 900 tracks, but eventually scaled back to a “mere” 241 tracks.
Some entire stations in the GTA franchise are outsourced to labels—such as FlyLo FM in GTA V, which features a mix of licensed and original content from multi-genre producer Flying Lotus and his Brainfeeder collective. An unnamed exec from EMI Music Publishing told Music Week in 2012 that the GTA franchise provided a “unique opportunity to get sync placements for some hidden gems in our catalogue that otherwise may not have landed” in traditional games.
That being said, from a commercial perspective, GTA V is certainly the exception, not the rule: its production budgetwas more than that for nearly every Hollywood blockbuster film ever made. In contrast, the sheer abundance of opportunities today for VGM composers—driven largely by the increase in smartphone games, which brought in an estimated 35% more revenue globally in 2017 than console games, according to Newzoo—have ironically left both producers and developers strapped for cash.
“Only one out of ten of these new companies can actually pay their music composers properly, because they don’t have enough budget,” Yuzo Koshiro, the VGM composer known for his work with Streets of Rage, told me. “What also usually happens is that veteran composers get most of the work, because they already have the skills and experience and don’t need much oversight. Yes, there’s a lot of work in the industry now, but if you’re a young composer wanting to make a living just from games, you have to study what the larger companies really want and cultivate that very specialized skill set.”
Music supervisors and sync managers also regularly advise clients not to rely entirely on licensing to a single external medium—be that games, TV or movies—for recorded music revenue. "One of the biggest errors you can make is ...  trying to steer [your label] in a direction specifically for sync,” Ashley Howard, Head of Publishing and Sync at drum & bass label Hospital Records, told Thump in 2015. “Invariably, you will get it wrong, you won't get the sync you wanted, and you've compromised your musical integrity and probably not sold any records either. Sync is the icing on the cake, and you've got to have a nice cake."
SUSTAINING VGM: BUILD FOR THE SUPERFANS
If this modern landscape is so nebulous and fragmented, what room is left for standalone VGM companies? Just as in music, a handful of entrepreneurs still sense an market opportunity to cater to the subgenre's most diehard superfans.
A growing crop of specialist VGM labels, such as Data Discs and iam8bit, are reissuing classic soundtracks on vinyl, sometimes going so far as to record the music off the original arcade system boards. In November 2017, Goodman's Hyperdub label and Red Bull Music Academy co-released a compilation of rare Japanese VGM from the '80s and '90s—which, Dwyer told me, took two whole years to put together, including one year of negotiations with corporations and rights owners in Japan.
“A lot of incredible pop music made in Japan in the '80s never made it out of the country due to the inward-looking nature of Japanese major labels, as well as the overall language barrier,” said Dwyer, who is fluent in Japanese. “A lot of people thought doing business with Japanese game companies was impossible in terms of licensing IP and even getting the initial connections off the ground.”
In part due to the rise of streaming, this insular corporate culture is gradually opening up to more international partnerships and licensing agreements, which could yield even more opportunities for game lovers and companies to create new products and experiences around Japan's rich VGM history.
Many Japanese composers in their 50s and 60s are also releasing entirely new albums and/or touring the world for the first time. One of Nintendo’s first in-house composers, Hirokazu Tanaka, released his first solo album in November 2017 at age 60. Koshiro and Kawashima, both of whom worked on Streets of Rage, recently wrapped up an international tour with the Diggin’ in the Carts series, making stops in Los Angeles, London and Tokyo.
“This was our first time ever performing live, making music onstage in real time in a way that actually works in the club, and not just as background music in games,” Kawashima told me backstage in LA last October. “I hope this encourages people to see game music as a legitimate art form on its own.”
On the other end of the spectrum, a separate ecosystem of companies is trying to forge a sustainable and engaging path for the future VGM canon. Gamechops, founded in 2010 as a mixtape series by chiptune artist Dj CUTMAN, now serves as a record label for EDM remixes of VGM classics. Materia Collective, a Seattle-based VGM publisher and label, specializes in tribute and remix albums inspired by the likes of Pokémon GoldDiddy Kong RacingThe Legend of Zelda and Castlevania. There is an entire festival dedicated to VGM called MAGFest, which attracted over 20,000 attendees in 2017 and has been running for over 15 years without any corporate sponsors.
One issue Materia Collective is trying to solve is bridging the gap between composers and fans. "There’s no community more passionate than gaming—so what if you take that passion and apply it to the creator level?" Sebastian Wolff, Founder of Materia Collective, told me. "You have this entire ecosystem of fans surrounding specific franchises and composers, with fans creating their own remixes, covers and other derivative works."
Demonstrating its commitment to community engagement from its inception, Materia launched in 2015 with a five-disc Final Fantasy VII tribute featuring over 200 music contributors, pooled from a dedicated Facebook community of volunteer musicians who wanted to step up and contribute to the project. "The goal was to empower emerging producers to understand the tasks required to pull off such an ambitious album, so they could govern and self-manage their own music workflow moving forward," said Wolff.
Surprisingly, even though the video game industry is an expert in monetization, that does not always trickle down to monetizing the music itself. According to the Game Audio Industry Survey, just 49% of music used in high-budget video games (defined as those games made by teams of 100 to 400 people, with a budget of $30,000,000 to $150,000,000+) was registered properly with a performing rights organization; that percentage plummets to 28% for indie games.
“There’s a bit of isolation with the video game industry, in that you don’t have game music publishers, administrators or any other larger music-facing representation, even though gaming financially outgrows both TV and movies combined,” said Wolff. “Most of the people I talk to in the gaming community have a vague understanding of PROs like BMI and ASCAP, but that’s usually the extent of their knowledge of the music industry. As someone who used to work at a distributor, I want to change that: let’s talk about boosting your video game soundtrack with sheet music, live concerts and sync deals.”
In other words, carving out a sustainable future for VGM will also involve taking the corresponding industry convergence seriously—laying down the proper financial and technical foundations for more structured, mutually fruitful collaborations between the music and gaming businesses. Clearly, the passionate creative culture and community around VGM is already alive and well; little by little, as mobile and streaming trends expand opportunities for all types of creators, the businesses will follow.

Porque A Cultura Dos Festivais De Música É A Cultura Do Playlist

Why Music Festival Culture Is Playlist Culture





Spotify, the world's leading music streaming service by market share, is no stranger to live events. Since November 2016, the company has partnered with Ticketmaster to deliver personalized concert recommendations and exclusive presale codes to subscribers, and has since grown its ticketing partnership roster to include Eventbrite and AXS. More recently, Spotify has expanded some of its most popular playlist brands, including RapCaviar and Who We Be, into its own multi-city tours, featuring performances by Cardi B, Stefflon Don, Gucci Mane and other streaming-bred stars.
Ironically, all this activity from Spotify was picking up just as Apple wound down its own music festival, which lasted ten years at the Roundhouse in London—but other streaming competitors are still fighting to claim their own stake in live music's future. Tidal has been producing the charity concert series Tidal X for three years, and is the exclusive partner of Budweiser’s annual Made in America Fest. Pandora recently launched Fall Into Country, a “digital country music festival” featuring a mix of live concerts and online station takeovers by the likes of Blake Shelton, Kelsea Ballerini and Darius Rucker.
For years, managers, promoters and booking agents have used in-depth consumer data from streaming services as a tool for contextualizing fan outreach strategies and tour planning. The ongoing launches of artist data dashboards across services, even on the notoriously opaque Apple Music, also signals a paradigm shift towards increasing transparency and reducing, rather than maintaining, friction in the sharing of information for artists and their teams.

Now, Spotify and others want to prove they can use their proprietary data to deliver added value in analog environments that its brick-and-mortar competitors might not be capable of replicating. More traditional music festivals (i.e. those without their own streaming services) are feeling the pressure both to compete and to align with these tech-savvy new entrants, on the axes of business models and cultural messaging.
In terms of business models, corporations and startups alike have experimented over the past few years with subscription offerings for live events. In May 2017, Live Nation launched the Festival Passport, which gave pass holders access to over 90 music festivals around the world for a fixed annual price of $799. Concert subscription startup Jukely, which currently operates in 16 cities across the U.S., U.K. and Canada, caters to more indie and emerging local scenes and offers four tiers of membership, ranging from $25/month for four shows to $65/month for up to ten shows.
As for the change in messaging, some festivals now want to position themselves as "live playlists"—as flexible, "shuffle-friendly" entry points for music discovery and fandom. For instance, I spotted the following sponsored ad from Boston Calling on Facebook last month:
Cherie Hu
Screenshot of a paid Facebook ad for Boston Calling Music Festival, taken on January 11, 2018.
From a price perspective, matching festival culture with playlist culture is almost a no-brainer. As with a Spotify monthly subscription, an individual music festival charges a fixed price for a buffet-style experience, in which concert-goers can jump easily from one act to the next.
Embedded within this type of model is also an unspoken “moral physics” that favors, and deliberately programs, diversity and breadth over focused depth. Just like how Spotify views its growing listening diversity as a success, festival attendees are compelled to make the most of their $300 ticket by maximizing the number of sets they watch within an allotted period of time. The only difference between these two contexts is that festivals provide only a matter of days, not months or years, to milk the most out of this fixed value.
There is also a growing perception in the music industry that festivals have comparable influence to playlists and terrestrial radio stations in launching and sustaining artists' careers. As a result, more and more artists seem to be taking to social media to announce "festival dates" in place of "tour dates." For example, Arctic Monkeys recently announced an unusually packed slate of 15 festival bookings over the span of two months, matching the schedule and pace of a typical solo tour.
Particularly for indie acts with several performing members and/or elaborate stage sets, there is a strong financial incentive to book more festival gigs. Such acts usually take a loss on normal touring with high production overhead, and appreciate the opportunity to recoup that cost with even higher (and, some in the industry say, overpriced) festival fees that often do not require artists or their teams to provide much extra production support.
However, assuming that a playlist philosophy will continue to infiltrate the festival circuit, an over-reliance on the latter could be potentially problematic for fan community development. After all, in such an environment, announcing a series of festival dates is akin to advertising a series of playlist placements: sure, each placement may get you marginally more streams, exposure and money, but not more ownership over the audience.
In fact, in both contexts, a large portion of listeners may be bigger fans of the third parties mediating their experience than of the artists themselves. For instance, most festival attendees, with their mobile devices in tow, are paying hundreds of dollars with the ultimate goal of upping their social clout (access to parties, alcohol, merch, perfectly posed Instagram photos, etc.) and not just accessing a specific lineup alone. Likewise, many followers of Spotify's largest playlists are lean-back listeners treating songs as welcome backdrops for other activities such as a daily commute, workout or cooking session, rather than as an art form that demands undivided attention.
This detachment would not actually be a problem if artists received richer data about festival attendees—yet, despite the advancement of technologies like RFID and even facial recognition, audience identification, targeting and followup remain surprisingly difficult precisely because the artist-audience connection in question is so casual.
It is also worth noting that festivals' increasing resemblance to playlists fundamentally contradicts the role that the former used to play in indie bands' careers. A 2012 case study by the Berklee College of Music discusses how indie rock outfit Portugal. The Man developed much of its core fan base by logging over 800 live shows over the course of five years—but did not even consider any major festival placements until the end of this five-year period, by which point the band had perfected their live set and onstage dynamics on their own terms.
“Touring is one of the few real and sustainable avenues that an artist has direct control over,” Rich Holtzman, Portugal. The Man’s former manager and current Head of Music Business Development at Stubhub, said in the case study. Control was crucial for Holtzman, which was why he viewed the festival circuit as a marker of hard work and hard-earned reputation that arrived later in an artist's long-term vision, rather than serving as a launching pad for building a following from scratch.
Of course, playing a string of popular festival gigs is an incredible accomplishment for any artist, beginning or otherwise. Nonetheless, as festival culture converges increasingly with playlist culture, and as barriers to entry into the circuit get lower and lower, it will be crucial for artists and their teams to understand that the festival of the future is a bookmarking tool for the casual fan—and thus, like a playlist placement, cannot be treated as both the means and the end to a fruitful career.

Por Que Você Deveria Saber Tudo Sobre O Seu 'YouTube channel'

Why You should know EVERYTHING there is to know about your YouTube channel

First of all thanks to   for this article.

The no-no of not knowing.

Everyone gets a little boost from feeling like their channel is doing well, but what are your Key Performance Indicators (KPIs, for short)?
Chances are, the main metrics you’re measuring for success are views and subscribers — and you wouldn’t be wrong.  But what exactly goes into a “view?”
And what aren’t you looking at that could inform how you grow your channel?

YouTube views are the OBVIOUS starter metric

Views are the most basic metric to measure channel success. If a user finds you video and watches it, you get a view. So, the more views you get, the more advertisers will pay to place their ads on that video, the more valuable your videos become.

It’s a good idea to regularly check the view-count for all your videos.

Ask yourself these questions:
  • Do all your videos get similar views?
  • Do they vary wildly from post to post?
  • What is the most valuable time period for views after you post a video?
Understanding your view counts (and the audience behavior that affect them) can reveal opportunities for more targeted work on your part and can, in turn, lead to more views overall.

Playback and Retention

The most logical thing to do after counting views is to dig deeper into how those views are happening.
Playback and retention are your fist stop for this. These data points will let you know what portions of your videos are being watched most and at what point in your videos viewers are deciding to stop watching.  
Understanding this will allow you to pinpoint the content that your particular viewers find most valuable and what they don’t care enough about to keep watching. Maybe your signature pun midway through a video on frogs isn’t as ribbeting as you thought and you’re actually losing viewers. Taking it out could mean better retention and more valuable overall views.
Furthermore, how many unique views are you receiving? Is it a handful of people watching your videos multiple times, or are they all distinct viewers watching only once. This can be another key indicator of what sort of content you should be tailoring for you audience.

Traffic

Another way to begin understanding the “HOW” of views is to look into your traffic sources. In other words, how are viewers finding and watching your videos? Are they finding your videos organically on YouTube via search and algorithmic ‘up next’ promoting, through blog embeds, or maybe on social media?
The more you can understand about your viewers habits, the the more you can further tailor your channel offerings to increase traffic and overall views.
The last thing I’d like to mention here is keeping track of what devices your viewers are watching your videos on. If a user only watched your videos on mobile devices, maybe keeping your content graphic and easy to make out on a small screen will mean those users will choose your videos over others on their future bus rides.

Subscribers

Now that you understand your views, let’s talk about Subscribers.
The best way to continue to grow your views is to have return customers (i.e. keep the viewers you already have coming back).
Once a user decides to subscribe to your channel, they will have your content surfaced to them on their personal YouTube dashboard. This promotes return visits, more views, and also can mean your content will be suggested to other users that have similar subscription/viewing habits as your current subscribers.
Also, by understanding who your subscribers are, you can tweak your content to try and attract more of the same. Tailoring is the name of the game!

Demographics

For our final leg of this descent into the bowels of your channels’ key performance indicators, we come to the viewers themselves. Not just the screen name associated with the subscribers, but who they actually are. For this you must consult your demographics tool.

Understanding your demographic is key not only to what content you create, but also to your overall branding as a channel.

Do you appeal to the North American 30-something? Maybe the Indian pre-teen? Or possibly the elusive South American 40+?
The importance of knowing your demographics cannot be overlooked. Google AdSense knows your demographics and will run ads specifically for them right on top of your videos, so why not capitalize on that and, at the very least, try not to offend them.

Comments

Opinions are like belly buttons, everyone’s got one. Unfortunately, those that tend to be most prominent on the internet aren’t always the the most positive, or even real.  
I personally, would be completely fine with never having to read another YouTube comments section for the rest of my days, but I wouldn’t be doing my channel (or my career) any favors.

The comment section is your direct conduit to your viewers. To ignore it is a mistake.

Use it to promote positive communication and engagement.  It’s a place for your viewers and subscribers to feel heard and connected. It’s also a great opportunity to develop grace and tact, which will undoubtedly aid you in all future life endeavors.

Playlist placement

Finally, a quick note on Playlists. If you can, get placed on playlists as much as possible. This can happen for all sorts of reasons (too many to get into here), but the important thing is that it happens. Maybe you can figure out why. Keep an eye on your videos that are placed on playlists!

quarta-feira, 14 de fevereiro de 2018

Discog Vendeu 10 Milhões De Vinis Em 2017


Discog Sold 10 Million Units In 2017, Names New CEO


Sales on the Discogs Marketplace rose 20% to top 10 million units in 2017. Vinyl sales grew 18% to 8 million, the user-built music database and online a catalog announced today.  Key sales trends for the year include:

  • Cassettes were the format showing the most substantial growth at 29.54%
  • CDs were not far behind, up 28.39% 
Indie music marketplace Bandcamp showed similar increases in physical goods sales, and the trend should accelerate online as brick and mortar retailers like Best Buy and others abandon the format. 
image from blog.discogs.comThe most collected genre trends include:
  • Classical up 42.36% 
  • Latin up 38.33%
The two most expensive releases sold on the platform last year were both 7" singles with The Beatles 'Love Me Do' selling for $14,757.00 followed by Sex Pistols' 'God Save The Queen' selling for $14,690.00.
image from blog.discogs.comNew CEO
 
Discogs COO Chad Dahlstrom has been named the company's new CEO. Founder and president Kevin Lewandowski will  now focus on broadening the company's focus beyond music to include film, comics, posters and books. 

Uma Banda, Dois Membros, Três Músicas E Centenas De Milhares Escutando No Spotify

One band. Two members. Three songs. Hundreds of thousands of monthly listeners on Spotify.






How Post Precious built a big audience, by themselves, with just a few singles.

Alex Winston, one half of the new synth-pop duo Post Precious, played a showcase of her solo material at the 2017 DIY Musician Conference in Nashville. Her return to the stage after a long hiatus due to Lyme Disease was energetic and engaging, and I’m pretty sure she won over anyone in the audience that hadn’t heard her music.
With renewed momentum, she announced the following month that she’d teamed up with her friend Max Hershenow (of MS MR) to form Post Precious, and they dropped a single they’d written called “Timebomb.” Then came two more singles, one a remix, and the other a cover of Harry Styles’ “Sign of the Times.”
Three songs. That’s it. And with those tracks they’ve built a monthly audience on Spotify of over 170k people.
I find it fascinating that indie music careers can now be made (and maintained) through singles, so I wanted to interview them about the process, as well as how those singles might or might not be building towards the release of their upcoming EP. Thanks to Post Precious for taking the time.

An interview with Post Precious

You’ve both had your share of label hassles and creative obstacles. Can you talk a little bit about that history?
Max: I’m not sure I would’ve acknowledged this a year ago, but I’ve been extraordinarily lucky with my career so far, despite some inevitable bumps along the way. I’ve been half of MS MR since 2011, and we released two albums on Columbia. The first did really well, but (as often happens!) the second didn’t connect in the same way, which led to a bit of an internal creative crisis, and a bit of a disillusionment with the major label structure, despite getting to work with some incredible people. MS MR left Columbia and went on hiatus in 2016, and since then I’ve had the opportunity to produce for a huge range of artists, which got me back on my feet creatively and led me to Alex!
Alex: Unfortunately, I don’t think my experience with major labels has been uncommon.  In fact, I’ve heard my story so many times that it almost feels like a right of passage…or an outtake from Spinal Tap. I’ve been dropped, I’ve had two records delayed for years, I’ve been told what to wear, what my videos should be like, what kind of music to make,… you name it; it truly pushed me so far from who I had known myself to be as an artist that I couldn’t recognize my own creative identity. Once I was freed from all of that crap, I just focused on making music that I loved, with people that I was inspired by — that’s where I am right now. Music feels really exciting again for the first time in ages.
How did Post Precious grow out of that, and what does this partnership let you do that you couldn’t before?
We honestly started Post Precious sort of accidentally – we started out writing songs for other artists and slowly realized that we were maybe the only ones who could bring them to life in the way we imagined. But because we had been writing thinking the work was for someone else we didn’t put the sort of pressure on ourselves that we’d grown accustomed to being under as artists. We realized we could use that freedom as the basis for a new project where we were free to play and experiment.
How does the writing or production process differ when you’re thinking about releasing singles, as opposed to a larger album?
Max: I guess on some level we’re less focused on working within a cohesive sound or overarching themes than if we were thinking on a larger album scale, but because of the Post Precious ethos I don’t know if we’d really be working like that anyway. Rather than singles, I tend to think of the songs in little EP-style packages, which is a really exciting way to work. We get to explore one sonic idea from a few angles and then get to switch to a new one, which keeps things feeling fresh.
Alex: Yeah, there is something about not feeling tethered to one idea for too long that is really appealing to me these days! (ha) I like just following where something sonically different might take you and leaning into it, instead of wondering how it will fit with a record.
In terms of the biz side of things — promotion, playlist placements, stuff like that — what was your “strategy” for your singles?
We’re not really sure we have a strategy, haha…we have an extremely small team of two who have been AMAZING at helping us get the word out, and all four of us are super committed to being able to pivot quickly if something feels like it isn’t working. We’re also really reliant on friends to help spread the word.
With an EP coming soon, were you plotting your course towards that release with the singles, or is the EP kind of a culmination of that previous work?
You make it sound as though we have a plan here! The EP will include all the songs we’ve released up to the this point, so it is a culmination and also a rounding out of the sonic landscape we’ve been exploring with a couple of other songs.
How do you think about your place in the music world the way things are right now … like, you’re indie, but you have label experience. Is it the ideal place to be? Are you happy? Are you aiming to build back into a major deal?
Yes to happy! We’re having so much fun. Otherwise honestly we’re just taking things one step at a time. It feels amazing to feel a little excitement building around the project but we’re just going to see how things go little by little.
How does CD Baby play into your release picture, and what does CD Baby allow you to do that you couldn’t do before?
CD Baby’s been super supportive, providing creative ideas around the release of the music. The Post Precious perspective relies on a really artist-driven approach, and we couldn’t do it without a platform like CD Baby.
What else is in the works to coincide or build upon the release of your upcoming EP?
We’re going to play some shows! We have a few on the books and are just going to see how they go. Again, it’s one step at a time.

5 Dicas Fazer Sua Melhor Performance No Palco

5 tips for delivering a “press-worthy” stage performance


To deliver your best stage performance, you need to:


Prepare

The first item of business is actually preparing a stage show—this makes all the difference. When you step on stage, you want to know what’s happening at every moment. That’s difficult enough as it is, but during your performances, you need to stay open to the possibility of things shifting—you will need to improvise. The more you know the material, the easier it will be to perform and have fun. The path to success is through rehearsal and practice. Rehearse and practice. Rehearse and practice. You get what I mean! Do this all the time.

Energize

As a performer, you are a conduit of collective energy. Make it your mission to deliver the energy generated from the music and your fellow musicians directly to the audience. It’ll be so obvious when you’re doing it right because the audience will return the energy to you—the music becomes your vocabulary for this amazing exchange. This is what gets a show buzzing.

Release

Always check in with your own personal energy before even arriving to the venue. Then, take any pre-show time to release any stagnant or negative energy before performing. You owe it to the crowd, and you owe it to everyone else on stage. Life happens everyday, things can go down that leave you feeling blah, but creating a performance that’s uplifting and inspiring takes your ultimate focus. Zone out, meditate, pray, laugh, cry, whatever you need to do, just do it.  My preference for release? We like to laugh!!

Encourage

If you want people to dance, encourage them. Often the crowd doesn’t know what’s “allowed” and they’ll hold back. Let the audience know they’re in a judgement-free zone, so it’s ok to let go and shake some booty on the dancefloor!

Refine

Evaluate each performance. In addition to audio, record video of your performances so you can replay the stage show and critique. Pay attention to which material worked, while also looking for moments that detract from the show. Ask yourself questions: Does it look like I’m having fun? Is the audience having fun? And look for places in the show where you can add more encouragement and even more energy exchange. You’ll typically know when something is “off” while performing on stage, so also practice rewinding the show in your mind, so you can train your brain to notice areas for improvement and make adjustments on the fly. And, always go back to my first tip and repeat!
Cycling through these five exercises regularly will strengthen your ability to deliver your most remarkable performances.

O Kit Completo Para Músicos Para Facebook Live

The complete Facebook Live toolkit for musicians


What you need to take your Facebook Live game to the next level.


Here’s the thing about Facebook Live: you can go live with nothing more than your phone!
Hardly any toolkit needed at all.
And if we’re going to learn a lesson from Steve Lacy, it’s to just start. Don’t wait around for the perfect equipment, the newest gadget, the best lighting rig. Take what you have, even if it’s just your phone with its built-in camera and mic, and begin.
You’ll fumble, you’ll get better, and maybe you’ll find that the least amount of equipment yields the best results. It worked for Dawn Beyer, who earned more than $74k in under a year by playing short concerts on Facebook Live using nothing more than her phone.
That being said, there are a few affordable items that can, under certain circumstances, make your live-streaming life a lot simpler. Most likely the simpler it is to “go live,” the more you’ll do it, the more fun you’ll have, and the better your broadcasts will become.

Here are five items that can improve your live streaming on Facebook:

1. A lightning/USB mic

The built-in mic on your phone is fine. But if you want something better than fine, there are affordable options for external mics.
Firstly, it comes with two cables (USB to USB for PC or Android devices, and Lightning for use with iPhones, iPads, or iPods).
It has a kickstand so you can easily prop it on a nearby table; but if you have to get the mic in just the right position, it’s easy to remove the cap from the bottom of the kickstand and mount it to a mic stand.
This is a small, rugged, portable, multi-purpose digital microphone, so putting it to the test against the best condenser mics would miss the point. When you compare the results you get with this mic versus what you’d pick up with your camera’s built in microphone, though, there’s a world of difference. I’m no audio engineer, so these could be imprecise descriptors, but compared to my phone’s built-in mic, the MV51 provides clarity, smoothness, mellowing out some of the harsher stuff, and it adds a little roundness without sounding smashed.
So yeah, it sounds good AND gives you a ton of flexibility, since the thing has a number of presets to choose from, including:
  • speech
  • singing
  • acoustic instrument
  • loud mode
  • flat mode
This allows you to quickly find the right settings for quiet acoustic performances, loud shows, voice/podcast type stuff, and more. Plus with the swipe of your finger you can adjust the gain right on the mic.
A built-in headphone output helps you reduce latency when monitoring, and — these newfangled devices are so smart — it also knows to power up when you phone’s video camera is enabled.
Because the MV51 either requires a mic stand or a flat surface nearby to prop it on, there’s one other mic worth considering for your Facebook Live efforts: Shure’s MV88.
The MV88 is a super small stereo condenser mic made specifically for iOS devices, and it plugs right into the device — so the phone is actually acting as the support brace or “stand” for the microphone. Again, this saves you on having to bring a mic stand or worry about having a table or desk nearby, and that more minimal approach may inspire you to “go live” more often in more locations.
The drawback is that, while you can rotate the MV88 to a degree, you might not be able to get a perfect angle to the sound source AND a perfect camera angle from your phone at the same time if you happen to be oddly positioned in the frame. In contrast, the MV51 can be placed independently of the phone (though you still need them to be close enough together to be connected by the cable, of course). If you’re just sitting in front of the camera strumming a guitar though, the MV88 should do the trick.

2. A smartphone tripod…

… so you don’t have to lean your phone against a stack of books or a tree, and…

3. A small LED light

I breezed over #2 because you can get a smartphone tripod AND small LED light together in a package like this one from Livestream Gear.
The light is battery-operated, of course, so you gotta keep it charged, and expect it to only work at full brightness for about 30 minutes. After that it’ll slowly dim for another 30 minutes or so. But that’s plenty of time for your average Facebook Live broadcast.
Then just remember to put that battery back in the charger when your live stream is done.

4. A taller tripod

If your location doesn’t allow for a good spot to place the smartphone tripod, you can remove the mount for the camera and light and attach it to a standard tripod. This is definitely an “extra,” but if you’re not always going live from the same location, it might be worth getting one of these.

5. BeLive.tv (and a good webcam)

This last option is going to send us in a whole different direction, but if you want to incorporate screen-shares, pre-roll video, split-screen interviews, customized branding, or other fancy elements into your broadcast, you might want to check out a platform such as BeLive.tv, a third-party tool which helps you stage a pro-looking presentation and publish it (live) as a Facebook Live stream.
Be warned: There’s a monthly subscription fee that might seem hefty if you’re on a tight budget. But if you’ve gotten to the point where you’re wanting video elements that aren’t supported within Facebook’s native “Live” features, this is a good avenue to explore.
The reason I include the “good webcam” above is because as the host you can only go live through BeLive.tv from a desktop. If your computer’s built-in camera is crappy, invest in something that captures HD.